Nomi̽k So̠r Hadfow (/ˈnomi̽k/ /so̠r/ [young] [bra]) is a subtropical Large City located in the Ithjegrö Moot of the Rosid.
The name Nomi̽k So̠r Hadfow is derived from the Sylvin language, as Nomi̽k So̠r Hadfow was founded by Trêgfepí, who was culturaly Wood Elf.
Climate
Nomi̽k So̠r Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). Nomi̽k So̠r Hadfow receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nomi̽k So̠r Hadfow covers an area of nearly 62 km2 (24 mi2), and an average elevation of 3334 m (10938 ft) above sea level.
Overview
Nomi̽k So̠r Hadfow was founded durring the late 13th century in winter of the year 1195, by Trêgfepí. The establishment of the new community went well, with no major obsticles durring construction.
Nomi̽k So̠r Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Nomi̽k So̠r Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Nomi̽k So̠r Hadfow is buildings are located arround a single broad packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nomi̽k So̠r Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Before you’ve even set foot into the heart of Nomi̽k So̠r Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.
Civic Infrastructure
Nomi̽k So̠r Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Nomi̽k So̠r Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nomi̽k So̠r Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nomi̽k So̠r Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nomi̽k So̠r Hadfow's parks.
Nomi̽k So̠r Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nomi̽k So̠r Hadfow.
Nomi̽k So̠r Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nomi̽k So̠r Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nomi̽k So̠r Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Nomi̽k So̠r Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Nomi̽k So̠r Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nomi̽k So̠r Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nomi̽k So̠r Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nomi̽k So̠r Hadfow's public wards, blessings, and other arcane systems.
Nomi̽k So̠r Hadfow has an Millitary Academy which trains military officers and specilists.
Nomi̽k So̠r Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nomi̽k So̠r Hadfow's grid is powered by mana accumulators.
Nomi̽k So̠r Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Nomi̽k So̠r Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Nomi̽k So̠r Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Nomi̽k So̠r Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nomi̽k So̠r Hadfow's natural decorations nor waterways.
Nomi̽k So̠r Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nomi̽k So̠r Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nomi̽k So̠r Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Nomi̽k So̠r Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
Due to the actions of local Kami, autumn is recurring in Nomi̽k So̠r Hadfow.
The Church Grim near Nomi̽k So̠r Hadfow are known to be more aggressive than normal.
Nomi̽k So̠r Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Wild Magic energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 29
Farmers: 41
Farm Laborer: 78
Hunters: 49
Milk Maids: 37
Ranchers: 19
Ranch Hands: 43
Shepherds: 40
Farmland: 60581 m2
Cattle and Similar Creatures: 3721
Poultry: 44655
Swine: 2977
Sheep: 148
Goats: 29
Horses, Mounts, and Beasts of Burden: 1488
Craftsmen
Arms and Toolmakers: 31
Blacksmiths: 32
Bookbinders: 19
Buckle-makers: 19
Cabinetmakers: 33
Candlemakers: 42
Carpenters: 47
Clothmakers: 40
Coach and Harness Makers: 15
Coopers: 38
Copper, Brass, Tin, Zinc, and Lead Workers: 19
Copyists: 14
Cutlers: 12
Fabricworkers: 35
Farrier: 129
Furriers: 9
Glassworkers: 48
Gunsmiths: 31
Harness-Makers: 14
Hatters: 32
Hosiery Workers: 10
Jewelers: 16
Leatherwrights: 39
Locksmiths: 14
Matchstick makers: 23
Musical Instrument Makers: 21
Painters, Structures and Fixtures: 19
Paper Workers: 21
Plasterers: 19
Pursemakers: 27
Roofers: 16
Ropemakers: 14
Rugmakers: 14
Saddlers: 28
Scabbardmakers: 32
Scalemakers: 15
Scientific, Surgical, and Optical Instrument Makers: 9
Sculptors, Structures and Fixtures: 14
Shoemakers: 14
Soap and Tallow Workers: 50
Tailors: 85
Tanners: 18
Upholsterers: 21
Watchmakers: 20
Weavers: 42
Whitesmiths: 12
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 19
Booksellers: 23
Butchers: 39
Chandlers: 38
Chicken Butchers: 39
Entrepreneurs: 15
Fine Clothiers: 40
Fishmongers: 35
Florists: 8
Potion Sellers: 26
Resellers: 62
Spice Merchants: 19
Wine-sellers: 31
Wheelwright: 24
Woodsellers: 14
Service workers
Bakers: 74
Barbers: 56
Coachmen: 21
Cooks: 64
Doctors: 32
Gamekeepers: 23
Grooms: 12
Hairdressers: 46
Healers: 38
Housekeepers: 42
Housemaids: 70
House Stewards: 45
Inns: 14
Laundry maids: 25
Maidservants: 46
Nursery Maids: 27
Pastrycooks: 59
Restaurateur: 62
Tavern Keepers: 70
Specialized Laborer
Ashworkers: 19
Bleachers: 14
Chemical Workers: 8
Coal Heavers: 29
In-Town Couriers: 32
Long Haul Couriers: 35
Dockyard Workers: 29
Gas Workers: 7
Hay Merchants: 12
Leech Collectors: 38
Millers: 34
Miners: 33
Oilmen and Polishers: 24
Postmen: 32
Pure Finder: 18
Skinners: 46
Sugar Refiners: 8
Tosher: 22
Warehousemen: 53
Watercarriers: 35
Watermen, Bargemen, etc.: 48
Skilled Laborers
Accountants: 18
Alchemist: 21
Clerk: 29
Dentists: 14
Educators: 43
Engineers: 22
Gardeners: 15
Mages: 11
Plumbers: 14
Pharmacist: 17
Professors: 6
Scientists: 11
Wizards: 6
Civil Servants
Adventurers: 14
Bankers: 21
Civil Clerks: 32
Civic Iudex: 16
Consultants: 9
Exorcist: 33
Fixers: 17
Kami Clerk: 28
Landlords: 29
Lawyers: 18
Legend Keepers: 25
Militia Officers: 124
Monks, Monastic: 45
Monks, Civic: 48
Historian, Oral: 33
Historian, Textual: 17
Policemen, Sheriffs, etc.: 35
Priests: 62
Rangers: 19
Rat Catchers: 21
Scholars: 23
Spiritualist: 27
Slayers: 8
Storytellers: 50
Military Officers: 51
Cottage Industries
Brewers: 45
Comfort Services: 59
Enchanters: 16
Herbalists: 16
Jaminators: 42
Needleworkers: 53
Potters: 25
Preserve Makers: 39
Quilters: 21
Seamsters: 70
Spinners: 41
Tinker: 16
Weaver: 42
Artists
Actors: 15
Architects: 5
Bards: 23
Costumers: 9
Dancers: 17
Drafters: 9
Engravers: 12
Fine Furniture Carpenters: 7
Glaziers: 15
Inlayers: 14
Musicians: 43
Painters, Art: 7
Playwrights: 15
Sculptors, Art: 12
Wood Carvers: 51
Writers: 53
Produce Industries
Butter Churners: 51
Canners: 45
Cheesmakers: 57
Ice Merchants: 6
Millers: 28
Picklers: 25
Smokers: 18
Stockmakers: 16
Tobacconists: 23
Tallowmakers: 34
5560 of Nomi̽k So̠r Hadfow's population work within a Foundational Occupation.
307 work in Agriculture
1272 work as Craftsmen
452 work as Merchants
826 work as Service Workers
576 work as General Laborers
227 work as Skilled Laborers
805 work as Civil Servants
485 work in Cottage Industries
307 work as Artists
303 work in Produce Industries
8879 of Nomi̽k So̠r Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 446 (3%) are noncontributers.
Points of Interest
Nomi̽k So̠r Hadfow is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Nomi̽k So̠r Hadfow has a substantial mill pond located a short distance from town.
POI
History
The the a Plackart of Wild Magic, an a Plackart imbued with great amounts of Wild Magic energies was created in Nomi̽k So̠r Hadfow by in time immemorial, reportedly some time during the early 2nd century.